That will get you to the point where you can code against the SDK and it will compile within Unity. Copy these files ( and .dll) to your Unity/Editor directory or else you won't be able to run the project in the editor. There are also two native DLLs located in runtimes/win7-圆4.There are also similarly-named XML documentation files, I copy those too. Copy these ( .dll and ) into your Assets/Plugins directory. You will find two dlls in subdirectories named lib/net45. These will be downloaded to a packages directory where they will do Unity no good. This will also download the Newtonsoft.Json package. Use the Nuget package manager to download the.Now create the Visual Studio project files.Switch your Unity project to use the Experimental.I ran into several issues, most of which have workarounds, but which could be made much better (or perhaps I found the hard ways ).įirst, let me detail how to get this working in case someone finds this on a search and they want to know how to do it. NET SDK for Azure's DocumentDB working inside of Unity 2017.1b3. I just went through the experience of getting the.
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